Welcome to Zynim Gaming
Delivering exceptional gaming experiences through full-cycle development and live operations.
Learn MoreWhat We Do
Full-Cycle Game Development
From concept to launch, utilizing technologies like Unreal, Unity, and HTML5.
Live Operations & Analytics
Continuous updates and data-driven insights to retain player engagement.
Supplemental Resources
Talent support, content creation services, and business model reviews.
What We're Working On
Time Travelers Guild
Experience a free-to-play, cross-platform multiplayer adventure where players explore different timelines, participate in action-packed mini-games and alter their reality.
Massively Multiplayer Gameplay
Fast-paced action-packed gameplay in 50-100 player mini-games.
Customizable Avatars
Create unique avatars with limited-time content and showcase them across different timelines.
Social Hub
Hang out with friends in the hub, shop for new items, and prepare for your next adventure.
Mini-Games
Battles Royale
Each player controls a chess piece on a live board, strategizing to survive a shrinking grid.
Urban Paintball
Fast-paced, team-based shooter where players navigate apartments, outwitting opponents.
Match-3 Mines
Race through fantastical speedways using match-3 mechanics to gain power-ups and speed boosts.
Who We Are
Meet the Team
Learn about the creative minds and industry experts behind Zynim Gaming.
Colin Schmidt
CEO/CTO
- 25+ years in tech and game development.
- Created 5+ games since the early '90s.
- Developed the Moxie.Build platform, enabling scalable multiplayer.
Kalvin Morrow
COO
- 19+ years in game design and product ownership.
- 15+ titles, including Club Penguin, Dragonvale, and Draw a Stickman, reaching hundreds of millions.
Lindsay Comeau
Creative Director
- 9+ years in game design, UI/UX, narrative, and product ownership.
- Worked on 10+ games, including Draw a Stickman and CannaFarm.
Contact Us
Contact us to get started and bring your vision to life.
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