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Welcome to Zynim Gaming

Delivering exceptional gaming experiences through full-cycle development and live operations.

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Gaming experience

What We Do

Full-Cycle Game Development

From concept to launch, utilizing technologies like Unreal, Unity, and HTML5.

Live Operations & Analytics

Continuous updates and data-driven insights to retain player engagement.

Supplemental Resources

Talent support, content creation services, and business model reviews.

What We're Working On

Time Travelers Guild

Experience a free-to-play, cross-platform multiplayer adventure where players explore different timelines, participate in action-packed mini-games and alter their reality.

Multiplayer Games

Massively Multiplayer Gameplay

Fast-paced action-packed gameplay in 50-100 player mini-games.

Customizable Avatars

Customizable Avatars

Create unique avatars with limited-time content and showcase them across different timelines.

Social Hub

Social Hub

Hang out with friends in the hub, shop for new items, and prepare for your next adventure.

Mini-Games

Customizable Avatars
Battles Royale

Each player controls a chess piece on a live board, strategizing to survive a shrinking grid.

Customizable Avatars
Urban Paintball

Fast-paced, team-based shooter where players navigate apartments, outwitting opponents.

Customizable Avatars
Match-3 Mines

Race through fantastical speedways using match-3 mechanics to gain power-ups and speed boosts.

Who We Are

Meet the Team

Learn about the creative minds and industry experts behind Zynim Gaming.

Colin Schmidt
Colin Schmidt

CEO/CTO

  • 25+ years in tech and game development.
  • Created 5+ games since the early '90s.
  • Developed the Moxie.Build platform, enabling scalable multiplayer.
Kalvin Morrow
Kalvin Morrow

COO

  • 19+ years in game design and product ownership.
  • 15+ titles, including Club Penguin, Dragonvale, and Draw a Stickman, reaching hundreds of millions.
Lindsay Comeau
Lindsay Comeau

Creative Director

  • 9+ years in game design, UI/UX, narrative, and product ownership.
  • Worked on 10+ games, including Draw a Stickman and CannaFarm.

Contact Us

Contact us to get started and bring your vision to life.

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